![]() ![]() Make sure you also know this string and switch up the moves from time to time! Possible up to 100%, after that it has a way too big dodge window after the dLight hit. You can also replace the sAir with the Rec if you are not near the edge of the stage, or to rack up a bit more damage, considering they have pretty similar dodge windows. It is basically the combination of all the before mentioned combos. Great string for racking up massive damage. The difference between it and the nLight variant is that you can use the nAir to follow up the sLight dLight combo and it has other follow-up potentials, and it also has fixed knockback! You should also master this combo! Possible up to 120%, but at those percentages you should use the sAir. dLight > nAirĪlso a great follow-up after dLight. It is also very reliable because it is possible up to 150%! You should definitely use it in your games if you want to improve your orb skills! You can also follow up with a sAir after the nLight on earlier percentages. dLight > gC > nLightĪ great true follow up after dLight. Also racks up damage and has a small dodge window of 3 if performed correctly.It however isn’t possible at all percentages,the string is only possible up to 80%, and after that it isn’t really viable. nLight > sLightĪ great string that leads up into bigger strings and combos. Possible at all percentages, because of the sLight’s fixed knockback which makes the combo even better. You should really use it in your gameplay. Great for racking up damage and gives you solid positioning. ![]() Best Reno orb combos and strings sLight > dLight You can use it at the edge, for strings, unexpected hits and etc… Launches opponents diagonally downwards. One downside though is that it doesn’t hit grounded opponents. Reno whips out a jello like whip which then sparks two explosive shots upwards. You can also use it sometimes on stage to trick your opponents. The most notable use for it would be at the edge, or with a sneaky gC but other than that it doesn’t have much use for killing onstage considering it hits downwards unless you hit it onstage, which then shoots your opponent diagonally upwards. It launches Reno upwards whilst shooting out a huge laser from the orb. Reno’s orb dSig is a interesting signature. Launches opponents horizontally, finishes them at ~150%. It’s a great and fast signature which means you should use it during your gameplay! You can pair it with a dash, finish off strings, combos etc. Reno’s kit includes blasters and orb, which make him bit tougher to master, considering the orb and blasters have some tougher combos.Ī long ranged sig that covers a large area ahead of Reno. Reno Best Combos, Strings and Signature Moves Signature attacks are used for finishing an opponent.Įvery legend has the same light attacks (if they have the same weapon), but signatures are different for every legend.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |